European Slate Development is the development funding for production companies within the MEDIA strand of Creative Europe, run by the European Education and Culture Executive Agency (EACEA). The applicant is always the company, never the director and never the individual project. Nor is a single project funded: what is funded is a package — a slate — of three to five works that an established, independent European production company develops over a period of up to 36 months. The application requires a development plan, a schedule and a development budget; alongside the material itself, the company's development and financing strategy and its marketing and distribution strategy are expressly assessed. Eligible works are fiction, animation and creative documentary, either as one-off works (single, self-contained works, as opposed to series) or as series, plus interactive and immersive projects; a short film by an emerging director may optionally be added. German production companies are eligible: Germany participates fully in the MEDIA strand. There is no Regionaleffekt (an obligation to spend a multiple of the grant in the funding region) and no tie to a particular Land (federal state).
Before doing anything else, check the two reference works (in the call: track record). The barrier to entry is the company's record, not the quality of a single piece of material. Both works must have been made since 2019; each must run at least 24 minutes in its own right (no minimum length for immersive projects); and each must have been commercially released in cinemas, broadcast on television or made available on digital platforms in at least three countries other than the company's own before the deadline. Festival screenings expressly do not count as commercial distribution. On both works the company must have been the sole production company, or the major co-producer in the financing plan, or credited on screen as delegate producer; alternatively, a personal on-screen credit for its chief executive or one of its shareholders as producer or delegate producer is sufficient. No other credits, however equivalent they may seem, are accepted. If either of the two works named fails the conditions, the whole application is ineligible — even where the company could have named other qualifying works — and every other document prepared is wasted. On top of that comes independence: if a single audiovisual media service provider — in practice a broadcaster or a streaming platform — holds more than 25% of the share capital, the company counts as controlled and is not eligible.
The support is a non-repayable grant paid as a lump sum of between €90,000 and €510,000 per application. The amount is not a share of development costs but the sum of fixed lump sums per work — from €30,000 for a creative documentary to €100,000 for a fiction series with a production budget above €20m, plus €10,000 for the optional short film. Anyone wanting to request €510,000 therefore needs five large series and a short film in the slate; in practice, German companies in the 2023 call were awarded between €95,000 and €315,000. For scale at the other end: the €90,000 floor covers three creative documentaries over up to 36 months, roughly €30,000 per film. The lump sum contributes to development costs; it does not cover them. Selection is competitive: four award criteria, 100 points, an overall threshold of 70 points, and funding only within the limits of the budget. For cash-flow planning: roughly nine months pass between the deadline and the first payment (deadline in December, results in May, grant agreement in August, payment 30 days later). Normally 70% then arrives as prefinancing — an advance from the agency, not bank bridge financing — and after that nothing: there are no interim payments, and the remaining 30% follows only with the payment of the balance after completion and checking, which over a full project can be up to three years later.
Two points decide whether this scheme can fit your schedule at all. First, the procedure has exactly one deadline a year, and it is hard-set at 17:00 Brussels time. The 2026 call (CREA-MEDIA-2026-DEVSLATE) expired on 3 December 2025; as at 24 August 2026 no 2027 call has been published, nor has the 2027 work programme. Since the preceding years were published in early October with submission in early December, a submission window in autumn 2026 is to be expected — the Commission has so far named no date, and none is estimated here. All the figures and conditions given here — the lump sums per work, the budget, the list of documents and the 2019 cut-off year for the reference works — are those of the closed 2026 call; a 2027 call may change them, and they will then have to be re-checked against the new call document. A new call is announced on the Funding & Tenders Portal and in the deadline overview of Creative Europe Desk Deutschland. Second, the first day of principal photography of the slate works must be at least ten months after the submission deadline, and that rule applies per work. As a rough calculation: if the next deadline fell in early December 2026, as in both preceding years, the earliest permitted shoot would be early October 2027. A work that has to shoot sooner simply cannot go into the slate; the other works in the slate are unaffected. With no call currently open, registration in the Participant Register and validation by the Central Validation Service is the one step that can be taken now — and it is the step that most often runs out of time shortly before a deadline.
Not to be confused with European Mini-Slate Development (CREA-MEDIA-2026-DEVMINISLATE), which in the 2026 call is expressly restricted to companies from countries with a low audiovisual production capacity — LCC group A and group B. Germany is not among them and German companies cannot apply there; that call is currently still open, with a deadline of 17 September 2026. Also to be distinguished are European Co-Development (CREA-MEDIA-2026-CODEV), for the joint development of a single project by at least two companies, and Video Games and Immersive Content Development (CREA-MEDIA-2026-DEVVGIM), for games and immersive content. Across these four calls a company may submit as coordinator only once per funding year. While no call is open, the address to write to is not EACEA but one of the Creative Europe Desks in Germany — in Berlin-Brandenburg, Hamburg, Munich and North Rhine-Westphalia, reachable through creative-europe-desk.de. Their advice is free and is expressly open to companies that have never applied before. Only the call document in its valid version, the information on the Funding & Tenders Portal topic page and the Model Grant Agreement are binding; this summary replaces neither those documents nor an advisory conversation with one of the Creative Europe Desks.
No current call — the 2026 call closed on 3 December 2025 and the 2027 call has not yet been published. From early October 2026 it is worth checking the Funding & Tenders Portal and the deadline overview of Creative Europe Desk Deutschland weekly. The call CREA-MEDIA-2026-DEVSLATE is closed.
The submission deadline was 3 December 2025 at 17:00 Brussels time. The call document expressly labels its timetable indicative; under that plan results were to be communicated in May 2026 and grant agreements signed in August 2026, but neither could be confirmed as at 24 August 2026. As at 24 August 2026 no successor call for 2027 has been published, either on the Funding & Tenders Portal or by Creative Europe Desk Deutschland, and the 2027 Creative Europe work programme is not yet available either — without that annual Commission decision no call can appear.
The date shown here is therefore the last deadline actually published, not a forthcoming one. In each of the two preceding years the call appeared in early October with the deadline in early December: the 2025 call was published on 1 October 2024 with a deadline of 5 December 2024, the 2026 call on 30 September 2025 with a deadline of 3 December 2025. A comparable submission window in autumn 2026 is to be expected on that basis, but the Commission has named no date and none is estimated here.
One hard cut-off per call, not a rolling submission procedure: submission is exclusively electronic through the Funding & Tenders Portal Submission System by 17:00:00 Brussels time on the deadline day. The time is part of the deadline — a submission at 17:01 is excluded. A late submission is not accepted, the deadline is not extended, and there is no second cut-off in the same year.
Paper submission is excluded. The first day of principal photography of the submitted works must be scheduled at least ten months after the submission deadline; this rule applies per work. For the optional short film it is enough that the first day of principal photography falls after the deadline.
The amount that can be requested is between €90,000 and €510,000 per application. It is not a percentage of development costs but the sum of fixed lump sums per work submitted: animation one-off: €55,000; animation series: €60,000; creative documentary one-off: €30,000; creative documentary series: €35,000; fiction one-off with a production budget of €5m or below: €45,000; fiction one-off above €5m: €60,000; fiction series with a production budget of €5m or below: €55,000; fiction series above €5m and up to €20m: €75,000; fiction series above €20m: €100,000; optional short film: €10,000 (section 10 of call document CREA-MEDIA-2026-DEVSLATE, version 1.0 of 30 September 2025). The range therefore maps exactly onto the smallest and largest permitted combination: three creative documentaries come to €90,000, five fiction series above €20m plus a short film come to €510,000.
This is a non-repayable grant paid as a lump sum (in the call: lump sum grant) — settled against delivered work, with no proof of individual costs required. It is expressly not a loan. There is no fixed Eigenanteil (own contribution) and no co-financing rate; the lump sum is not tied to any percentage of development costs.
The grant awarded may be lower than the amount requested. After grant signature a prefinancing of normally 70% of the maximum grant amount is paid; there are no interim payments, and the remainder follows with the payment of the balance.
Competitive selection by external expert evaluation with no legal entitlement: proposals are scored against four award criteria — Relevance 35 points, Quality of content and activities 30 points, Project management 20 points, Dissemination 15 points — with no individual threshold per criterion but an overall threshold of 70 out of 100 points. Proposals above the threshold are funded within the limits of the available budget; all others are rejected (sections 8 and 9 of call document CREA-MEDIA-2026-DEVSLATE).
01The applicant is always the company, never the director and never the individual project: only a production company can submit. Individual filmmakers — directors, writers, producers without a company of their own — cannot apply here, not even with a single project. Eligible applicants are legal entities under public or private law established in a Creative Europe participating country — EU member states including the overseas countries and territories (OCTs), plus the listed EEA countries and countries associated to the programme. Germany meets this condition as an EU member state without further qualification.
02In addition the company must be established in a country participating fully in the MEDIA strand and be owned, directly or indirectly, wholly or by majority participation, by nationals of such countries. For publicly listed companies the location of the stock exchange in principle determines nationality. The ownership structure is normally only verified once a proposal enters grant agreement preparation.
03The company must be an independent European audiovisual production company. Independent means not majority controlled, directly or indirectly, by an audiovisual media service provider — in practice a broadcaster or a streaming platform — either in shareholding or in commercial terms. Majority control is considered to occur when more than 25% of the share capital is held by a single audiovisual media service provider, or 50% where several providers hold shares or other means of control.
04The company's main objective and activity must be audiovisual production.
05Reference works (track record): at submission the company must show two works produced since 2019. Each of the two must be an animation, fiction or creative documentary project (one-off or series) with a total duration of at least 24 minutes in its own right; for immersive projects such as virtual reality there is no minimum duration.
01Application Form Part A — administrative information on the participants and the summarised budget overview, to be filled in directly online.
02Application Form Part B — the technical description of the project. The template is downloaded from the Submission System, completed, assembled and re-uploaded. Part B is limited to a maximum of 70 pages; evaluators will not consider any additional pages. With five works that leaves roughly 14 pages per work.
03Part C — additional project data and the project's contribution to the programme's key performance indicators, to be filled in directly online.
04Lump sum calculator — a mandatory template from the Submission System in which the lump sums per work are added up to the amount requested.
05PDF with the information on the reference works, generated from the Creative Europe MEDIA Database. Access is linked from the Submission System, where a dossier on the reference works and on the works submitted for funding is created.
06Creative dossier for all projects submitted for funding, as a PDF based on the mandatory template available in the Submission System.
07Rights contracts or proof of ownership of rights for all projects submitted, and for adaptations the rights of adaptation as well. Accepted are an option agreement on the transfer of rights between author and company, of an adequate duration to cover the whole development schedule and clearly setting out the conditions for exercising the option; a contract transferring the rights; alternatively a unilateral declaration of the transfer of rights where the author is the producer, a shareholder or an employee of the company; or a duly dated and signed co-production or co-development agreement clearly showing that the company holds the majority of the rights at the date of the application. These contracts and the evidence on the reference works must be complete by the deadline day at the latest; nothing can be filed afterwards.
30 September 2025Publication of call CREA-MEDIA-2026-DEVSLATEThe call document in version 1.0 appeared together with the 2026 Creative Europe work programme (Implementing Decision C(2025)6405 of 24 September 2025) — without that annual Commission decision no call can be published. Any call updates are published exclusively through the Funding & Tenders Portal topic page, which should be checked regularly while the call runs. The 2026 call was never amended: the call document's history of changes lists version 1.0 only.
3 December 2025, 17:00 Brussels timeSubmission deadline of the 2026 call — expiredA hard cut-off to the second (17:00:00 Brussels time). Once it passes no submission is possible and the deadline is not extended. This is the most recent published deadline for this programme.
December 2025 – April 2026Evaluation by external expertsProposals are scored against four criteria totalling 100 points: Relevance 35, Quality of content and activities 30, Project management 20, Dissemination 15. There are no individual thresholds but an overall threshold of 70 points.
May 2026 (indicative)Results announced — indicative timetableThe call document expressly labels its timetable indicative. Whether the results of the 2026 call were in fact communicated in May 2026 could not be confirmed as at 24 August 2026; no list of the selected companies was findable. For planning purposes the published timetable means roughly five months between submission and result — worth building into the financing plan, since until then there is neither a commitment nor a rejection.
For the 2026 call the call document states an estimated budget of €21m — after €18m in the 2025 call and €19.5m in the 2023 call. Availability depends on the final adoption of the 2026 EU budget by the budgetary authority, and the agency expressly reserves the right not to award all available funds. For comparison, the parallel European Mini-Slate Development, which is not open to German companies, has €7m.
For Germany, Creative Europe Desk Deutschland put the 2025 MEDIA total at over €27m on 10 April 2026, of which €4.7m went into the development and production of new films, series, games and VR projects; slate development accounted for just under €2m of that, shared between nine production companies. The 2023 call awarded €20m in total — more than that call's budget of €19.5m — including four German companies with €795,000 between them, in individual awards of between €95,000 and €315,000.
Competition is Europe-wide, but the odds are better than that backdrop suggests: Creative Europe Desk Deutschland puts the success rate for the 2023 call at 68% (4 April 2024). No rate has been published for the 2025 or 2026 calls. In the 2023 call 88 companies from 19 countries shared €20m — four of them German; in the 2025 cycle nine German companies were supported.
What decides it is less a single strong piece of material than the story told about the company: the award criteria give 35 of 100 points to Relevance, meaning the added value of the slate for the company's market position — co-production approach, partners from countries with different production capacities, visibility at major festivals and markets, growth in turnover and in the size of projects. A further 10 points go to the company's ability to adapt to a changing market, and 5 points each to the strategies for environmental sustainability and for gender balance, inclusion and diversity. The creative quality of the works themselves accounts for 30 points, the development and financing strategy for 20, and the marketing and distribution strategy for 15.
Submitting material without telling a company story therefore loses a substantial share of the points before the scripts are read at all. For Germany, slate development has long been the mainstay of MEDIA development funding: on 2 July 2026 Creative Europe Desk Deutschland counted just over 300 slate development projects among 520 supported films, series, games and immersive works over the period 2014 to 2025.
These notes stay in German on purpose: they quote the conflicting sources word for word, and a caveat is the first thing lost in translation.
01Termin 2027: Der hier geführte 03.12.2025 ist der letzte tatsächlich veröffentlichte Stichtag (Aufruf CREA-MEDIA-2026-DEVSLATE) und kein kommender Termin. Für 2027 hat die Kommission am 24.08.2026 weder ein Arbeitsprogramm noch einen Aufruf veröffentlicht; ein geschätztes Datum steht hier bewusst nicht. In den beiden Vorjahren erschien der Aufruf jeweils Anfang Oktober – ab dann lohnt sich der wöchentliche Blick auf das Funding & Tenders Portal und auf die Terminübersicht des Creative Europe Desk Deutschland.
02Förderquote: Für den Aufruf 2023 nennt der Creative Europe Desk Deutschland 68 % (04.04.2024). Für die Aufrufe 2025 und 2026 ist keine Quote veröffentlicht; wer eine aktuellere Zahl braucht, muss sie bei der EACEA oder beim Desk erfragen.
03Ergebnisse des Aufrufs 2026: Nach dem indikativen Zeitplan des Aufrufs sollten die Ergebnisse im Mai 2026 mitgeteilt und die Verträge im August 2026 geschlossen werden; eine Liste der ausgewählten Firmen war am 24.08.2026 aber nicht auffindbar, und auch der Vollzug beider Schritte ließ sich nicht bestätigen. Die hier genannten deutschen Zahlen beziehen sich deshalb auf den Zyklus 2025 (neun Firmen, knapp 2 Mio. €) und auf den Aufruf 2023 (vier Firmen, 795.000 €).
04Budget: Die 21 Mio. € für den Aufruf 2026 standen unter dem Vorbehalt der endgültigen Feststellung des EU-Haushalts 2026, und die Agentur behält sich vor, nicht alle Mittel zu vergeben. Wie viel 2026 tatsächlich bewilligt wurde, ist nicht veröffentlicht. Für einen Aufruf 2027 sind Budget und Pauschalbeträge je Werk neu zu prüfen; ebenso das Stichjahr für die Referenzfilme, das bisher 2019 lautet und in den Vorjahren fortgeschrieben wurde.
Europäische Kommission, Programm Creative Europe (MEDIA-Strand), durchgeführt von der European Education and Culture Executive Agency (EACEA), Referat EACEA.B.2 – MEDIA
06Both reference works must actually have been commercially exploited before the day of the deadline: released in cinemas (or the equivalent for location-based immersive projects), broadcast on television or made available on digital platforms, in at least three countries other than the country in which the applicant company is established. Screenings at festivals expressly do not count as commercial distribution.
07On the role played in the reference works: the company must have been the sole production company or — in a co-production — the major co-producer in the financing plan or credited on screen as delegate producer; alternatively a personal on-screen credit for its chief executive or one of its shareholders as producer or delegate producer is sufficient. No other credits, even if seemingly equivalent, are accepted.
08If either of the two reference works named in the application fails the conditions, the whole application is ineligible — even where the company could have named other works that do meet them. The application is then set aside without the submitted material being assessed. The information on the reference works is recorded in the Creative Europe MEDIA Database and attached to the application as a PDF.
09The slate must comprise a minimum of three and a maximum of five eligible works. Only works intended for commercial release are eligible — in cinemas, on television, on digital platforms or in a multi-platform environment — in the categories animation, creative documentary or fiction.
10Minimum lengths: cinema projects (fiction, animation, creative documentary) at least 60 minutes; for television or platform exploitation a total duration of at least 90 minutes for fiction, 24 minutes for animation and 50 minutes for creative documentary, in each case one-off or series — for a series it is the sum of the episodes that counts, not the individual episode. Interactive and immersive projects have no minimum length.
11Works designed to be a series with a joint distribution and marketing strategy must be submitted as a series. Single episodes may neither be split across separate applications nor counted as separate works within the same application.
12The first day of principal photography — for animation the start of animation, for creative documentaries the first day of filming with the contracted crew present — must be scheduled at least ten months after the submission deadline. The rule applies per work: a work that shoots sooner cannot go into the slate, and the other works are unaffected.
13Optional short film: a short film of at most 20 minutes supporting an emerging director may be added to the slate, and for it both development and production activities are eligible. An emerging talent is defined as a director who has acquired some professional experience and made work of a certain level — for instance film school or self-funded films — but who has not yet directed a project that would itself be eligible for European Slate Development funding. Its first day of principal photography must fall after the submission deadline. If the short film fails these conditions it is removed from the application; the application itself remains eligible. A short film on its own is not an eligible application.
14Rights: the company must own the majority of the rights in the works. No later than the day of the deadline a duly dated contract signed by the author or authors must be in place covering the rights to the artistic material submitted — at least a concept, treatment, script or series bible. For an adaptation the majority of the rights of adaptation must also be held. In a European co-production or co-development, an equal sharing of rights between the co-producers is accepted.
15Only applications by single applicants are allowed, with one beneficiary; affiliated entities are possible where needed. Consortia — applications made jointly by several companies together — are not foreseen in this call.
16Each company may submit only one proposal per call. Companies that received a grant in the previous year's call under either European Slate Development (CREA-MEDIA-2025-DEVSLATE) or European Mini-Slate Development (CREA-MEDIA-2025-DEVMINISLATE) may not submit any proposal at all in the 2026 call.
17Across the four development calls — European Co-Development, European Slate Development, European Mini-Slate Development and Video Games and Immersive Content Development — only one application as coordinator is allowed per year. Where a company submits more than one as coordinator, only the application for the call with the earliest deadline is evaluated; the others are deemed ineligible regardless of the outcome. Taking part as a partner in further co-development or video games applications is still allowed.
18Natural persons are not eligible, with the exception of self-employed persons or sole traders where the business has no legal personality separate from that of the natural person.
19Ineligible works include live recordings, TV game shows, talk shows, cooking shows, magazines, TV shows, reality shows, educational, teaching and how-to programmes, documentaries promoting tourism, making-of films, reports, animal reportages, news programmes and docu-soaps, pornographic or racist material or content advocating violence, works of a promotional nature, institutional productions, music videos and video-clips, and student films and graduation works. Reportage, magazine formats and wildlife documentaries are therefore expressly excluded — that is the line separating an eligible creative documentary from the documentary formats this call does not fund.
20Video games, e-books and interactive books are expressly excluded from this call — they belong to the separate call Video Games and Immersive Content Development (CREA-MEDIA-2026-DEVVGIM). Narrative interactive and immersive projects such as virtual reality are, by contrast, eligible as slate works.
21European Mini-Slate Development (CREA-MEDIA-2026-DEVMINISLATE) is currently still open, with a deadline of 17 September 2026, but it is not open to German companies: that call requires establishment in a country with a low audiovisual production capacity (LCC group A: Croatia, Czech Republic, Estonia, Greece, Poland, Portugal, Romania; LCC group B: Bulgaria, Cyprus, Hungary, Latvia, Lithuania, Luxembourg, Malta, Slovakia, Slovenia, plus, subject to conditions, Albania, Bosnia and Herzegovina, Iceland, Liechtenstein, Montenegro, North Macedonia, Serbia and Ukraine). For German production companies, European Slate Development is therefore the only MEDIA slate development scheme available.
22Before submitting, the applicant company and any affiliated entities must register in the Participant Register and be validated by the Central Validation Service (REA Validation), uploading documents showing legal status and origin. This step can be completed whether or not a call is open, and should not be left until shortly before the deadline.
23Financial capacity is normally checked only for coordinating companies, and not at all for public bodies, for entities in the cultural and creative sectors that have drawn more than 50% of their annual revenue from public sources over the last two years, or where the requested grant amount is no more than €60,000. If the check is unsatisfactory the agency may impose additional conditions, reduce or withhold prefinancing, or reject the proposal.
08Supporting documents on co-production, distribution and financing for all projects submitted, where available — co-production contracts, deal memos, signed letters of commitment and letters of intent relating to the distribution and financing strategy.
09Declaration on independence and ownership — a mandatory template from the Submission System.
10Declaration on language of the submitted materials — a mandatory template from the Submission System.
11Only the templates from the Submission System may be used. The documents available on the topic page are for information purposes and may not be used for the submission.
12Submission is exclusively electronic, through the Funding & Tenders Portal Electronic Submission System reached from the topic page. The topic ID CREA-MEDIA-2026-DEVSLATE is the identifier the call is found under there. Paper submissions are not possible.
13Registration in the Participant Register before submission; the beneficiary company and any affiliated entities must be validated by the Central Validation Service. Documents showing legal status and origin must be uploaded for the validation.
14At submission the applicant must confirm that it has the mandate to act for all applicants and that the information given is correct and complete. Before signing the grant agreement, all beneficiary and affiliated entities confirm this again by signing a declaration of honour.
15The application must be readable, accessible and printable; the layout of the uploaded documents should be checked beforehand.
16Further documents may be requested during grant agreement preparation — for legal entity validation, the financial capacity check and bank account validation. For financial capacity this may mean a profit and loss account, balance sheet, business plan or an audit report by an approved external auditor certifying the accounts for the last closed financial year.
17Interoperable identifiers such as ISAN or EIDR must be indicated in the application where they exist. For all projects selected for funding such an identifier must be created before the end of the action period.
August 2026 (indicative)Grant agreement signature — indicative timetableThis date, too, comes from the call's timetable, which the call document labels indicative; no confirmation could be found as at 24 August 2026. The project start date is normally after grant signature. On the published timetable that leaves roughly eight months between the deadline and the grant agreement.
30 days from entry into forcePrefinancing of normally 70%The prefinancing is paid 30 days from entry into force of the agreement or from the financial guarantee if one is required, whichever is later. Exceptionally it may be lower or absent altogether. There are no interim payments; the remainder follows with the payment of the balance. All payments are made to the coordinator.
Up to 36 monthsProject durationProjects should not normally exceed 36 months. Extensions are possible where duly justified, through an amendment. At the end the final grant amount is calculated; if earlier payments exceed it, the difference is recovered.
As at 24 August 20262027 call not yet publishedNeither the Funding & Tenders Portal nor Creative Europe Desk Deutschland lists a successor call, and the 2027 Creative Europe work programme is not available. In each of the two preceding years publication was in early October with submission in early December (2025 call: published 1 October 2024, deadline 5 December 2024; 2026 call: published 30 September 2025, deadline 3 December 2025). A submission window in autumn 2026 is to be expected on that basis; no date is published and none is estimated here. From early October 2026 it is worth checking the Funding & Tenders Portal and the Creative Europe Desk Deutschland deadline overview weekly. Anyone intending to apply should prepare the evidence on the reference works and the rights contracts now — both must be complete on the deadline day.
05
Welche Entwicklungskosten der Pauschalbetrag abdeckt und ab wann Kosten anerkannt werden, regelt das Call-Dokument nicht im Einzelnen. Wer Kosten vor der Vertragsunterzeichnung einplanen will, sollte das vorher mit einem Creative Europe Desk klären.
06Einreichsprache: Der Antrag verlangt eine Declaration on language of the submitted materials, sagt aber nicht, welche Sprachen für Teil B und für das künstlerische Material zulässig sind und ob Übersetzungen verlangt werden. Vor dem Schreiben klären.
07Kumulierung: Ob ein Werk ins Slate darf, das bereits anderweitig gefördert ist – etwa aus European Co-Development oder aus einer Länderförderung –, ist im Aufruf nicht ausdrücklich geregelt. Dieselbe Leistung darf nie doppelt gefördert werden; die konkrete Konstellation gehört vorab besprochen.
08Registrierung: Wie lange die Validierung durch den Central Validation Service dauert, ist nicht veröffentlicht. Sie muss vor der Einreichung abgeschlossen sein und lässt sich schon jetzt starten, auch ohne offenen Aufruf.
09Creative Dossier: Was die Vorlage je Projekt verlangt – Exposé, Treatment, Regiekonzept oder Drehbuch –, geht aus den öffentlich abrufbaren Unterlagen nicht hervor. Da Teil B auf 70 Seiten begrenzt ist, entscheidet das über Wochen Arbeit.
10Kontakt: Die im Aufruf 2026 genannte EACEA-Adresse gehörte zu diesem geschlossenen Aufruf; mit einem Aufruf 2027 wird eine neue veröffentlicht. Die Beratung in Deutschland läuft über die Creative Europe Desks in Berlin-Brandenburg, Hamburg, München und Nordrhein-Westfalen, erreichbar über creative-europe-desk.de.
Only the funder's guideline in its currently valid version and the institution's own statements are binding. This page summarises; it replaces neither the guideline nor the advisory call.